Compilation is a mandatory prerequisite before an effect or brush engine is available.


The compilation consists of:

Check the code written in the @params and @options sections

Generate the final program in the GLSL language by adding to the program code the internal code of the application

Have the program generated compiled by the graphics card installed on your workstation.

Display any errors that occurred during each of these steps.


If errors are detected, they are displayed in the editor's compilation console.